successtotal.blogg.se

Knights of the old republic feats
Knights of the old republic feats











  • You will increase your damage the most with significant changes to small values changing already-large values will yield with diminishing returns.
  • Also, the spreadsheet does not account for the Critical Hit Attack Modifier from the Juyo Form.Ī couple of interesting outcomes and takeaways: The sheet only calculates for a single Attack, so you'd have to create additional columns to multiply by the number of Attacks per Round, and don't forget to input a different row for your Off-Hand weapon and add that total to your Main Hand weapon when calculating for Two-Weapon Fighting. To adjust for KotOR, you can enter a Lightsaber as a weapon with 2D8 for Damage (or 2D10 for a Dual-Bladed Saber, or 2D6 for a Short Saber). To assist in these calculations, I actually created a spreadsheet with a macro (custom script) for Neverwinter Nights, which uses the same base combat system as the KotOR games.
  • You can almost calculate the output Damage with a simple formula, until you account for Damage Reduction (because Reduction greater than Damage will produce 0 Damage, not a negative value) with Damage Reduction, you have to perform binomial coefficient expansion.
  • Massive Criticals (bonus Damage on a Critical Hit).
  • See the above Critical Threat explanation this Modifier only applies for the Attack Roll after the Critical Threat Roll.
  • knights of the old republic feats

    If the Attack Roll Hits, then apply the Critical Damage. A Critical Hit roll does not always produce a Critical Hit it only gives the opportunity for an additional Attack Roll.Any additional Attacks (from Master Speed or the Juyo Form) will add Attacks only from the Main Hand Weapon. An Off-Hand weapon adds one Attack with that weapon per Round.And again, for Two-Weapon fighting, the Attack values for each hand will probably differ.Double-Bladed: Main: Modifier * 1.5, Off-Hand: Modifier * 0.5.Two Weapons: Main: Modifier * 1, Off-Hand: Modifier * 0.5.The Strength Modifier affects the Melee Damage, but in different ways, always rounding down.Variables that affect the Damage-per-Round calculation: the answer may differ between high-Strength characters and high-Dexterity characters).Īdditionally, Star Wars: Knights of the Old Republic 2 altered both Flurry and Power Attack from KotOR, and with their tweaks, pleasantly surprised me with the balance across a myriad of parameters. Usually, the guides fail to accommodate for To-Hit chance, Critical Hits, or even variable effects (e.g. Most treatments of this topic conclude that Flurry has the highest Damage output, but oversimplify this question to arrive at the conclusion, even otherwise-great guides. As you may have guessed, the definitive answer is it depends.













    Knights of the old republic feats